
Ashokkumar Ramanan
I'm giving three because of the game aesthetic, but I don't get why some controls and mechanisms are not explained in the tutorial. For example, if I get locked on a corner with enemies, they just take extra turns to attack, but the game says its a single round cycle. I just get totally frustrated by it. It's a good game, but you should specify the rules as it is. I have played Card Thief from the publisher, and I loved it, and I had an expectation turned out to be disappointed.
8 people found this review helpful

rate eightx
I had to uninstall this game not even a full day after getting it. Not because it's not fun, mind you, it is quite fun, the combat feels very unique, lacking any ways to deal damage of your own, and thus having to manipulate and move the enemies into environmental hazards. The issue, however, is that it's too addictive. Because it's quite easy to die early on, and even when you get further on it doesn't take that long, it makes it far too easy to simply start another run, again and again.

Jason
- Flag inappropriate
- Show review history
This seems like a well designed game and all but I find myself more frustrated and bored rather than enjoying the game. Enemy AI is rudimentary and at times, inconsistent. In my first few tries, I found the controls a bit annoying, undershooting and overshooting with the shield and hook (felt like a bit of offset between my finger and the tiles). I quit at level 7 in standard, since each new enemy punishes you for not knowing their gimmick and forced me to die/take damage to learn.